Skyrim Carry Weight Enchantment

  



Skyrim

If you give them a bottle of Honningbrew Mead they'll give you a necklace of fortify carry weight 25 points. They are often found near the settlements by Whiterun and on the roads in the direction. Welcome back Ladies and Gentlemen to Skyrim Special Edition!This video is a walk through guide, in which I show you how to use a follower to gain infinite /. Fortify Carry Weight Enchantment Skyrim Sep 12, 2012 -Adds 100 lbs carry weight. Note if you can get you enchanting to 100 you can put (2) enchantments on each item. In terms of what they can carry, it's anything that's not a quest item. If you can drop it, store it, or barter it, you can give it to your follower. In terms of how much they can carry, after some testing, I've determined that follower capacity is incredibly buggy: every time you switch followers, the weight capacity will go down. Yes, Fortify Carry Weight enchantments on a follower's worn armor will increase how much weight that follower can carry. A bit of background as to why it's not easy to find answers to this question about Skyrim online and why outdated sources you find through Google might say Fortify Carry Weight doesn't work on followers, even though it does.

Enchantment

Carry Weight, or carrying capacity, is the total weight of items that a player character can carry. All characters begin the game with a Carry Weight of 300, regardless of race or gender. Increasing Stamina increases the maximum Carry Weight by five for each level point. It is possible to carry more items that the Carry Weight statistic, but then a message stating that your are overencumbered and cannot run will be posted. Players will likely notice at that point that walking is very slow. Fast Travel is also impossible if the player character is overloaded, unless they happen to be riding a horse.

Increasing carrying capacity[edit | edit source]

  • Increase your Stamina statistic – Each level point in stamina adds +5 to your carrying capacity
  • Get the Extra Pockets perk in Pickpocketing – Adds +100 to your carrying capacity
  • Get the blessing from The Steed Stone – Adds +100 to your carrying capacity and any armor worn no longer counts towards the total weight being carried
  • The 'Unhindered' Light Armor Perk reduces the weight of worn Light Armor to zero.
  • The 'Conditioning' Heavy Armor Perk reduces the weight of worn Heavy Armor to zero.
  • Obtaining unique armor:
    • Thieves Guild Armor adds 20 (or 35 if upgraded after completing 'Scoundrel's Folly').
    • The mask belonging to Dragon Priest Volsung adds 20.
    • Guild Master's Armor and Blackguard's Armor each adds 50.
    • The Locket of Saint Jiub DG adds 50.
      • Deathbrand Boots DR add 10 to carry capacity for each piece of Deathbrand Armor DR worn, for a maximum of 40

Skyrim Follower Carry Weight Enchantment

  • Taking a Fortify Carry Weight potion temporarily increases carrying capacity by an amount proportional to the strength of the potion. The Slow Time shout can be used together with the potions to increase the duration of the effect.
  • The Werewolf Beast Form power temporarily adds a static 1,900 carry weight limit.
  • Followers and Spouses can be used to carry extra items, although they too have their own limit that cannot be exceeded. (Total carrying capacity is approximately 290 units of weight)
    • However, it is possible to use the glitch in Multiple Followers to gain 3 to 4 followers, thus effectively multiplying the player's total capacity to 1,000 units of weight. This can be performed using Cicero and Dark Brotherhood Initiates, along with a fourth companion.
    • Followers can also benefit from the Fortify Carry Weight enchantment, although this is bugged. Should their original (unfortified) limit be exceeded, only one item or stack of items can be added, then the menu must be closed and reopened to add more, up to the absolute maximum capacity.
  • Fortify Carry Weight enchantments may be applied to Rings, Amulets, Boots and Gauntlets, increasing carrying capacity relative to enchanting skill (having the Insightful Enchanter perk and all 5 Enchanter perks make the enchantments most effective).
    • The maximum possible enchantment acquired from Fortify Carry Weight with the above perks active and a Grand Soul Gem or Black Soul Gem is an increase to encumbrance by 34 points. This can be further increased to 38 points with the Seeker of Sorcery reward from 'Black Book: The Sallow Regent.' The maximum benefit is gained if a Fortify Enchanting potion is used together with Ahzidal's Genius allowing a player to increase this even more.
  • Using the console commands:
    • tgm – (Toggle God Mode) will enable running, sprinting, and fast-traveling while encumbered, but will not remove limitations on the use of carriages.
    • player.ModAV Carryweight <#> – will permanently increase your carrying capacity by '#' points.

Circumventing encumbrance[edit | edit source]

  • Drawing a bow will add a small amount of speed when encumbered. This is enhanced by the 'Ranger' Archery Perk, which allows faster movement with a drawn bow.
  • Walking forward and using a melee power attack while encumbered helps the Dragonborn gain additional ground, making for faster travel while encumbered. If the weapon is sheathed before the actual swing of the weapon takes place, the Dragonborn still moves forward, but no stamina is lost. If the Dragonborn has the Dual Flurry perk from One-handed, using the third person camera and wielding two weapons, using power attack and sheathing, will cause a short sprint almost as fast as a full-blooded run.
  • The Whirlwind Sprint shout can be used while encumbered to briefly speed up travel. The more words are used, the longer and faster one can travel.
  • Manually moving an item can be used to carry a heavy item if the Dragonborn would be encumbered by carrying it normally. Dropping the item(s) (in a stack if need be) and holding 'Activate' on them allows them to be dragged. Held objects do not add to encumbrance weight, so sprinting is possible without losing anything. This is particularly useful when hauling Dragon Bones or firewood.
  • Depositing items in a small dead body, such as a skeever, can be particularly useful, for it can hold any number of items.
  • Another way to overcome encumbrance is to place excessive items on a dead body before raising it as a Dead Thrall. This will allow it to be used as a 'pack mule' to temporarily carry extra items.
    • Theoretically, a Dead Thrall can also benefit from the Fortify Carry Weight enchantment, but this only works if the armor they were wearing was enchanted. In other words, it is possible to remove the corpse's armor to enchant it, then replace it on the dead body. It will not be possible to enchant armor which the character did not wear in life and have them wear it. Corpses which were equipped with more clothing slots when they were alive will fully maximize the value of this enchantment, because the more armor they wore in life, the higher the carry weight they can benefit from.
  • Alternatively, the player can purchase a house and store items in any container without fear of said items disappearing. The items will stay in the chest until taken back out.
    • There are certain free houses such as Anise's and Drelas' homes, both of which contain safe storage containers, if the player elects not to purchase properties.
    • If all else fails, the Abandoned House in Markarth is free to use, being a place with permanently safe containers, regardless of whether the Dragonborn is Thane or not.
  • The Dremora ButlerDR ability acquired as a reward for completing 'Black Book: Untold Legends' will allow the player to transfer a total of 248 base carrying weight to a temporary servant for 15 seconds.
  • As with the werewolf, transforming into a Vampire LordDG will allow movement at the vampire lord's regular pace, making travel faster than in reverted form, even if the player has exceeded normal carrying limit.
  • Horses can be used when carrying too much to travel faster. If suddenly encumbered and no visible horse is within the player's reach, use of the Summon ArvakDG spell will summon a horse anytime outdoors. However, while Arvak appears on Solstheim and in Blackreach, the horse does not show up in the Forgotten Vale.
  • Werewolves travel at normal speed, despite any apparent encumbrance.
  • If one has a follower, one can drop an item on the floor, and command a them to pick it up. This seems to negate a their weight limit, allowing them to carry an apparently infinite amount of items. Keep in mind that this method will mean one is unable to actually give an item to said follower, however.

See also[edit | edit source]

Retrieved from 'https://skyrim.gamepedia.com/Carry_Weight?oldid=147061'

In The Elder Scrolls V: Skyrim for the PC, PS3, and Xbox 360, if you’re anything like me (a loot horder) then you’ll be pretty frustrated early in the game that you can’t carry very much weight in order to get all of the loot out of a dungeon that you conquer.

You’ll pout and moan every time you have to drop that Iron Sword because it puts you over the top, or every time you encounter that huge stash of Steel Armor at the end of a dungeon when you’re already at carrying capacity. Sure, you can come back, but who wants to do that?

Luckily there are several ways in the game to fix this problem, so let’s get started.

Get a Pack Mule

One of the best ways to increase your carrying capacity in the game is to have a companion follow you around. Unlike some of the previous versions, most of the companions in this game can actually hold their own and don’t die at the first signs of danger. Not only that, but they can carry just about as much as you can, so they can literally be your pack mules.

You can have a follower as early as Riverwood. Faendal and Sven will both proposition you to deliver a letter to Camilla Valerius in Riverwood Traders that will slander the other. Whichever you choose to help, either will follow you when the quest is complete. They are both trained archers, however Faendal seems to have a higher moral standing and will not like you breaking into houses.

Enchantment

There are also several followers in Whiterun. There is a Dark Elf mercenary named Jenassa in Whiterun that will follow you for 500 gold. There is also a Nord named Uthgerd the Unbroken in The Bannered Mare in Whiterun that will follow you for free if you beat her in a hand to hand brawl. There is another free follower named Lydia that you can gain access to once you complete the Dragonsreach quests in Whiterun up until the point where you kill your first dragon.

There are several Nords in The Companions area in Whiterun that will follow you once you start the quests for The Companions. They can be found through the building named Jorrvaskr building in Whiterun.

Carry More Weight with Perks, Stones, Stats, and Enchantments

There are various “permanent” solutions to your carrying capacity problems as well.

Skyrim Fortify Carry Weight Recipe

You can increase your carrying capacity by 100 in the Pickpocketing tree with the perk called Extra Pockets once you get Pickpocketing to level 50.

If you’re not into Pickpocketing, you can visit the Steed Stone to also increase your carrying capacity by 100, however you can only have one active stone at once.

Increasing the Stamina stat will also increase your carrying capacity, with the added bonus of being able to take more melee swings.

You can enchant your armor with the Fortify Carry Weight stat to increase your carrying capacity. Fortify Carry Weight can be added to Boots, Gloves, Amulets and Rings.

Carry More Weight with Potions

Unfortunately, there are no more Feather spells (booo!), so the only temporary solution to your weight limit is through potions. Creep Clusters, Giants Toes, Hawk Beaks, River Betty, Scaly Pholiota, and Wisp Wrappings all have the Fortify Carry Weight stat for potions.

Skyrim Carry Weight Enchantment

Tricks to Carry More

You can’t fast travel being encumbered, but one trick to fix this is to get on your horse. Overload on loot, and as long as you can make it to your horse, you can fast travel to town and sell all of your goods.

Another trick is to load up all of your extra goods onto a dead body, reanimate the corpse, and then fast travel back to town. It will most likely die by the time you arrive, however the corpse will be there in town with all of your goods, so you can reanimate it again or just loot it and carry it to the store to sell.

Skyrim Se Carry Weight Potion

Buy a House to Store Your Stuff

Skyrim Fortify Carry Weight Enchantment Id

I also suggest purchasing the House in Whiterun as early as possible to store your extra loot you’re not always using so you can carry more. I always store the majority of my ingredients for potions at my house, as well as any extra potions, because they may be light, but they add up fast.