- Rpg Maker Mv Damage Formula Plugin
- Rpg Maker Mv Element Rate
- Rpg Maker Mv Damage Formulas
- Rpg Maker Mv Damage Formula Guide
Jun 13, 2020 Version 1.02: - Updated for RPG Maker MV version 1.1.0. Damage Formula notetag now supports comments. Version 1.01: - Fixed a bug with Damage Formula not recording custom formulas correctly. Version 1.00: - Finished plugin! Interestingly enough, a skill with the formula you proposed still deals 0 damage, regardless of the target’s flammability, plus doesn’t set the target on fire even if it’s flammable. Out of curiosity, I eliminated damage dealing from condition “if state applied”, leaving only “add state”, but it.
##YEP.25 – Damage Core
Rpg Maker Mv Damage Formula Plugin
The game gives a lot of control over the damage formula, but it doesn’t give much control for everything else after calculating the damage formula. This plugin will give you control over the order the damage fomrula is calculated in addition to letting you insert your own changes to the damage formula at whatever you you wish.
If you have YEP_BattleEngineCore.js installed, place this plugin under YEP_BattleEngineCore.js if you wish to make use of the extra features this plugin has to offer.
Rpg Maker Mv Element Rate
The following are some notetags you can use to modify the damage caps.
####Skill and Item Notetag:
This causes the skill/item to ignore the damage cap and go with the regular value of the calculated damage. This will cancel out any damage cap effects otherwise. This will take priority over any damage cap breaking effects.
####Actor, Class, Enemy, Weapon, Armor, and State Notetags:
This will cause the related battler to bypass any damage capping effects and its skills/items will go with the uncapped calculated value.
This will set the skill to have a damage/healing cap of x. This will cancel out any damage cap bypassers. If a battler has more than one damage cap, it will go with the highest value. This means if an actor that has a weapon that brings the damage cap to 99,999 and an accessory that brings the damage cap to 999,999, then the battler’s damage cap will be the highest value of 999,999.
Rpg Maker Mv Damage Formulas
The following are plugins you can use to set the damage cap rulings for your game. Keep in mind that individual aspects such as equipment traits, skill properties, etc. will take priority over these default caps.
Sets the default damage cap to 9999.
Sets the default healing cap to 9999.
Enables default cap for both damage and healing.
Rpg Maker Mv Damage Formula Guide
Disables default cap for both damage and healing.
###Happy RPG Making!